![]() ![]() However, Copyright needs MAJOR restructure, and limiting the time to which they can receive marked up profits is definitely something that should be implemented. Many times I agree with feel it's existence should burn in hell with all the lawyers wanting to enforce it to an extreme. Pricing it reasonably does have to include those who work on it. But it is a company, and people DO need to be paid for their time and work. Companies seem to push too hard on profit. (not to mention who dont have/have a very limited internet access so always online solutions are very bad for them)Īgreed. Most pirates wouldnt buy the game anyway. Instead of playing whac-a-mole game they should be focusing on delivering a good game and price it reasonably. Don't try and blame me if you break something when acting upon my advice. Ti | Fractal Design Core 1500 | Corsair CX450MĬore i5-4590 | Intel Stock Cooler | Gigabyte GA-H97N-WIFI | HyperX Savage 2x4GB DDR3 | Seagate 500GB | Intel Integrated HD Graphics | Fractal Design Arc Mini R2 | be quiet! Pure Power L8 350W quality 7.1) | VRMark 7,004 (VR Ready)Ĭore i3-6100 | CM Hyper 212 EVO | MSI H110M ECO | Corsair Vengeance LPX 1x8GB DDR4 | ADATA SP550 120GB | Seagate 500GB | EVGA ACX 2. Project White Lightning (My ITX Gaming PC): Core i5-4690K | CRYORIG H5 Ultimate | ASUS Maximus VII Impact | HyperX Savage 2x8GB DDR3 | Samsung 850 EVO 250GB | WD Black 1TB | Sapphire RX 480 8GB NITRO+ OC | Phanteks Enthoo EVOLV ITX | Corsair AX760 | LG 29UM67 | CM Storm Quickfire Ultimate | Logitech G502 Proteus Spectrum | HyperX Cloud II | Logitech Z333īenchmark Results: 3DMark Firestrike: 10,528 | SteamVR VR Ready (avg. ![]() Of course I lost this stupid wheel over the last 30 years and now I can't play it any more.īut even when I had that wheel it was a pain in the ass to find the code every time I started a new game. I remember I bought this great DOS baseball game called Earl Weaver Baseball in maybe 1987, and it had this wheel thing where it would give you a row and seat number and then you'd spin the wheel around to show the code associated with that seat to start a new game. Man I hate that style of copy protection. But now we've moved to a system that imposes a higher burden (whether minimal or substantial, still higher) on the legal users than on the pirates. For the users, pirated copies are just download, install, play.īack in the day, with the dial-a-pirate style protection, or the "word 23, page 58 of the manual" style, pirates needed not just to copy the files, but also get photocopies of bulky manuals, drawings, etc, which were never as easy to use as the actual thing (because of the quality of a copy of a copy of a copy, among other things - distance to the original mattered a lot). Sure, there is a cost to cracking things, but the cracker groups pay it, not the users. ![]() As others have stated, you need to remain connected, their servers need to remain up and running, and you have to run a few more background bloatwares to enjoy your game.īack in the day, with the dial-a-pirate style protection, or the "word 23, page 58 of the manual" style, pirates needed not just to copy the files, but also get photocopies of bulky manuals, drawings, etc, which were never as easy to use as the actual thing (because of the quality of a copy of a copy of a copy, among other things - distance to the original mattered a lot). But at least for single player games I think two years would be a good compromise between ensuring studios get paid for their work while players get to own what they paid for.Ĭan someone shed some light on how denuvo is bad for the experience?Īll these phone-home DRM systems break the golden rule of copyright enforcement: put legal users on a better position than illegal ones. Obviously I don't think say Rockstar should be on the hook for paying for servers for GTA V so people who didn't pay for the game could play on them. I'd have no problem with DRM like Denuvo if it would be removed say two years after release when the publisher has made the vast majority of the money they'd make from the game. That's why I download cracked versions of games I buy. By that I mean that if I want to play the game ten years from now and Denuvo doesn't have their authentication servers up anymore, I'd be shit out of luck. ![]() The main problem I have with DRM is I feel like I don't own the game if it has uncracked DRM. It's just additional crap that the MPAA and RIAA want to use for them to legally rape your wallet, under their interpretation of copyright law. I think there is a place and use for DRM, but I do agree that it reaches far beyond what it should handle, and hinders more than it promotes. ![]()
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